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Kill Team: Scout Squad Space Marine Neophytes
Kill Team: Scout Squad Space Marine Neophytes
Regular Price $80.00Vendor: Loot Card Shop
Product Type : Games Workshop
Hurry! Only0units left in stock!Scout Squads are comprised of Space Marines in training, yet to be fully elevated to the ranks of battle-brothers. Nonetheless, each operative is physically and mentally robust by an order of magnitude over unaugmented Humans. All are competent killers and infiltrators, wreaking havoc behind enemy lines and collecting valuable battlefield intelligence.
This multipart plastic kit allows you to build 10 Space Marines Scouts, skilled reconnaissance and infiltration specialists. These miniatures can be used as Scout Squad kill team operatives in games of Kill Team, or fielded with Space Marines armies in games of Warhammer 40,000. This kit includes various weapons, heads, and accessories, allowing you to assemble a unique squad and build some as specialists for your kill team – such as a cunning Scout Tracker, deadly Scout Sniper, and vicious Scout Hunter.
Inside the box you will also find a set of 38 Scout Squad tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.
This set comprises 218 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. This set also includes 1x Space Marines Transfer Sheet containing 758 high-quality waterslide transfers, and 2x Raven Guard Primaris Transfer Sheets, each containing a further 93 high-quality waterslide transfers for you to use to decorate your models.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.If you wish to return a product to Loot Card Shop. The original item with original seal must be returned in SEALED, UNOPENED condition. Refund must be done within 14 Days of Purchase. All TCG Sales are final due to the inability to confirm any type of tampering with the sealed product once it leaves the store. Opened items forfeit the ability to be returned regardless of reason or justification. Confirming contents is not an acceptable reason for opening the package for intention of return.
Loot Card Shop reserve the right to charge a 10% fee on any returns or order cancelations due to fees being charged by credit card companies, transaction fees, and website processing fees.
We will not refund any shipping costs paid, after an item has been shipped.
Returns must be sent back within 1 week of being delivered.
There will be NO REFUNDS or RETURNS on preorder product. These items are ordered from our suppliers, as orders are placed through the website to assist with obtaining the correct amount of product to meet the demand of Loot Card Shop's customers.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Loot Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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